Military MenuThis is a featured page

The military menu allows the production of missiles and weapons as well as the use of turns in attacks and intelligence and access to the arms dealer and swiss market.

Weapons Production
Provided that you have factories and engineers, this page allows you to use a number of turns in the production of different weapons. Production rates are subjest to laws, techs, morale and nation bonuses. However, naval yards produce a base of 2/3 that of a plane or tank factory.

Missile Production
Provided that your territory has the required technology for missiles, they can be production here. You need only have 1 factory to access this production and further factories do not increase it.For every 10,000 engineers your territory has, a turn placed in missile production will produce 1 missile and subtract $10,000 from your income for that turn. For example, 500,000 engineers would produce 50 missiles and cost $500,000 per turn. This page is also where you produce nuclear missiles if you manage to research them. Again, you only need 1 factory to produce nuclear missiles, and only 1 engineer to access the production. 1 turn will produce 10% of the missile and subtract $15,000,000 from your treasury.

War Room
The war room is where you go to attack other players if your military is on standby. You need to input their general number, or if they're on your enemies list you can select them. You can then select the type of attack you want to carry out and on the next page, how many units of that branch you would like to send (removing your defences from the attack for example). It is worth noting that although missile and nuclear attacks don't cause your military to need recupperation, it does need to be on standby in order to do one of these types of attacks.

Raid Strikes
This works in the same way as the war room, but allows you to carry out raids rather than land gaining attacks. Players who are in attack protection can still be hit by raids.

Intelligence
Provided that you have intelligence centres, you can use your agents to carry out various operations on other players. More information can be found here.

Production Ratios
This page lets you set the ratios at which your factories produce weapons. It is a good idea to only produce offence in one branch or you will find your territories defences are too weak. Also, you should consider taking turns in large batches where you make offence at the beginning and defence towards the end, allowing you to have access to your offence earlier while the defence isn't needed. Information of each vehicle's basic stats is available here.

Bootcamp Ratios
Allows the setting of bootcamp percentages to decide which type of platoon your bootcamps passively produce.

Swiss Market Buy/Sell
The swiss market allows players to buy and sell weapons indirectly to each other. Weapons will only be available to buy if another player has sold some. To sell weapons, enter the amount you want to sell and the price you would like to sell at on the Sell page. The units will immediately be removed from your territory and then placed on the market 9-14 hours later. Be warned that you will not get the money straight away but only when another player buys the units. At the start of each hour, the swiss market is reset and the units are placed in order or price with the cheapest units available first (provided they were sold over 9-14 hours ago). If another player buys your units then you will recieve a Major Event message and recieve the money for those units. 48 Hours after placing your units on the market, any unsold units will be returned to your territory with 10% of them taken away as a 'tax'. Therefore be careful to price your units at an amount your think they will sell at. It is possible to buy your own units back but be warned that there is a bug in which you don't get the money for the units if you buy multiple types on units at once.

Market Watch (Premium Feature)
The market watch allows premium players to keep track of their units on the swiss market with information about how long they have until returning and unit amount and price. Non premium players are advised to use some pen and paper!

Arms Dealer
The arms dealer is like the swiss market buy page but sells units generated by the game. At the start of the hour the units are replenished with a random amount between about 20,000 and 90,000 and given a new price tag. Ground and Air units fluctate between 2500 and 3850 or so and naval units between 3500 and 4850. On the whole this dealer is more expensive than the swiss market but particuarly at the start of a round provides a valuable source of units and can be cheaper.

Arms Auction
When a players units don't sell in a 48 hour period and a 10% tax is taken, the 10% of those units end up on the arms auction. Since the maximum number of units one can place on the swiss market in one go is 100,000 units appear on the auction in amounts of up to 10,000. The starting price of all units is $1000 and the bid increments are $100. The auction for each set lasts for 12 hours. It's definitely worth looking at the auction, particularly late in the round when there maybe be more units around. If someone outbids you then you will recieve a message telling you about it. It is considered bad etiquette to outbid players of your own side. Also note that money spent in a bid is removed from your treasury and only returned if and when another player outbids you.


HatredTLC
HatredTLC
Latest page update: made by HatredTLC , Aug 13 2009, 11:28 AM EDT (about this update About This Update HatredTLC Edited by HatredTLC


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